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The Theatre at Pergamon: 1992 and 2004

Pergamon: 1992

In 1992, as part of an experiment using computer technology in Theatre History education, graduate students and faculty at the University of Washington made use of a computer, digitizing tablet and 3D computer software to explore the acropolis and theatre at Pergamon in Anatolia, Turkey.

The Pergamon Project, which moved to its new web site from the University of Washington web server in March 2004, has been left in the same format in which it was developed more than a decade ago. Were we to recreate this today, the graphics would be much more

refined, the navigational tools more sophisticated. But in 1992, the work of Dr. David Shulz, then a graduate student, was on the cutting edge. He did well with what he had to work with.

Pergamon: 2004

Since 1992, great strides have been made in technologies that enable us to better understand complex topographical and architectural relationships, technologies which bring to life archaeological site plans, reconstructive drawings, architectural ruins and artifacts.

Of equal importance, the World Wide Web has made available materials for study that ten years ago could only be accessed by costly visits to distant parts of the world. While it is perhaps true that "nothing can replace being there," it is nevertheless possible to approximate the experience with increasing degrees of success.

The links and commentary provided below give access to these materials, opening the way for a better understanding of Pergamon and its place in the history of the theatre.